What's New
Everything we've shipped, from the latest to the very first build.
Story LanguageNewStory Wizard
A new step in the adventure wizard lets you choose the language your tale is written in. Title, opening, narration, dialogue, and reply suggestions all arrive in that language while VelvetQuill's menus stay in English.
If creation drops, it finds youStory Wizard
Lost the creating-adventure stream on a flaky connection? The cover reveal can pick back up from where it left off instead of leaving you staring at a frozen progress screen.
Smaller stage, steadier cuesStory Wizard
On phones, the creation reveal makes room for the keyboard and short screens, and custom free-text settings no longer stumble when the soundtrack looks up where your story is set.
Prose without the tellsStorytelling
The narrator sheds its worst habits: parroting your words back at you, turning dialogue into speeches, and stacking "not this, not that" denials. Every story feels it, including the ones you're already writing.
Secrets you have to earnStorytelling
Characters keep their guard up around strangers and only trade real confessions once trust is real. No more life stories offered to someone they met a scene ago.
A cast that stays in characterStorytelling
Start a new adventure and each character arrives more distinctly themselves: the icy stay icy, the rogues stay roguish, and nobody melts into one agreeable voice. Adventures you've already begun keep their original cast.
A cover reveal worth the waitStory Wizard
Creating an adventure is now a moment of its own: your title blooms in gold, the opening line types itself out, and your two leads melt together into the finished cover. When it's ready, the page turns straight into your story, no flicker in between.
A narrator that won't repeat itselfStorytelling
The narrator now catches itself leaning on the same images, gestures, and reply rhythms, and reaches for something new instead. Signature habits become accents rather than a chorus, so hour three reads as fresh as minute one.
Read the letter, not about itStorytelling
When your character reads a letter, a screen, or an inscription, the words themselves appear on the page instead of a coy description of the paper. Mystery stays where the story earns it.
Desires that live on your castNewStory Wizard
Set kinks, fetishes, and limits on each character and protagonist while you build them. Those tastes travel with the people you invent into every adventure they join.
Chemistry that reaches firstNewStorytelling
In the opening scene and early chat, characters can show interest before you do. Rivalries and charged relationships begin already warm, so heat is present even when you focus on the plot.
Your glossary grows as you playNewWorld & Glossary
As you play in chat, the story can invent new names and terms for its world. Those terms join your glossary so you can look them up anytime.
Try with the full writer's kitSite
Guest demos now include reply suggestions and story commands, so a first taste feels like real writing, not a stripped preview.
Find your way around fasterSite
On the landing page, header links jump to each section and the features showcase plays out in motion, so you can find what you came for.
Polish & Quality of Life
Unread memory badges sit cleanly on the memory panel, ability labels stack so you can read them, the Binder's in-scene filter tucks into a popover, and chat composer tools stay out of the way until you need them.